Gathering items


In the post-apocalyptic world I'm designing for "Skip to my Loo" those that live within boundaries live in an anarchist society. Everything from antique stores and military surplus stores to expensive brand stores have been abandoned and thus are free for pillaging. During gameplay, this is an element that will distinguish what type of allegiances and priorities npc's, enemies, and more will have. Those with the protection of larger groups are more likely to prefer image and fashion overdressing for survival etc. The player character gets to wear anything they find. Will you go for protection, or will you go for showmanship?

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